The new graphics, sound, commentary, and other features are all cherries on top of what is easily the definitive version of this seminal title. In terms of content, Duke Nukem 3D: 20th Anniversary World Tour packs a good punch. A collector of all things that blip and beep, he has an extensive collection of retro consoles and arcade machines crammed into his house. Finally, the game also offers online multiplayer as well. Oh, and 'Duke Nukem 3D' can be very difficult.
Old episodes play just how I remember. This collection is also missing the shovelware unofficial and unlicensed map pack collections, but those were extremely low quality and I only bring it up to mention they aren't here. Duke Nukem 3D is for folks who dig the older stuff and want to revisit a bygone era. Blasting through a room filled with pig cops is always a grand spectacle. Also, the moment you get killed by a crazy monster pig, you're allowed to rewind to a few seconds prior to your death, so you can plan a better attack strategy. The new episode is really fun, classic Duke Nukem alien ass kicking. Pretty cool package all together.
Once it installed and the game loaded It was like I was a teenager again enjoying a simple shooter from a simpler time. The new episode titled Alien World Order contains eight new levels created by the original level designers Allen H. The commentary also seems to be short and not very informative. This is particularly helpful if a later level is just too darn confusing, or if the game's brutal difficulty has become tiresome. This results in a less than comfortable control scheme as you are aiming with the right analogue stick yet shooting with the top right of the touch screen that may cause a moment of hesitation between the two actions which can also be stated for the movement with the left analogue stick while attempting to simultaneously run with the top left of the touch screen. It can be rather emotionless at times due to its age, but it serves its purpose well.
There is also a range of gadgets including a portable medkit for emergencies when Duke Nukem is running low on health; a jetpack which allows exploration of areas that are of an increased elevation, while simultaneously providing you with an aerial advantage over enemies as it becomes harder for them to shoot accurately; a pair of night vision goggles to see clearly in darkly lit areas; and steroids to provide an immediate speed boost and to return shrunken players to their normal size. Introduction As the overly long title would suggest, 'Duke Nukem 3D: 20th Anniversary Edition World Tour' is in fact a re-release of the 1996 classic 'Duke Nukem 3D. There is also a new enemy type called the Firefly, which is a flying enemy that shoots Duke with flames. The humor in some of the references is pretty juvenile, but this game wasn't a source of highbrow laughs in the first place. It's a nice addition simply for the sake of variety, as it's just nice to have something new when playing a 20-year-old game. At the time of this review, there was no one playing on the servers, but that should change quickly. It may be an old title, but lots of elements still feel solid today, and it has things that many other games that tout immersion tend to ignore.
For starters, this edition contains some visual and audio refinements. Though the levels will be overly familiar with fans by now, Gearbox added something new in the form of developer commentary. Fun, immersive, like a playground to kill aliens in. The feature is pretty accurate, as you can pinpoint where you want to restart. There are no longer meta scores after each level, while there are also no multiple sets of statistics available directly from the menu; despite them previously being a great design choice in Megaton Edition as they provided the player with such important information regarding the amount of secrets they were yet to find, the amount of enemies that had evaded you, a simple reminder of which levels had been completed in single player or online multiplayer, their best score for each level and how close they were towards a particular trophy. These beefed up weapons are the most fun to use and top the standard pistol you start the game with.
Assault troopers are the most common enemy, but do not let that fool you as the assault troopers are reliably armed with laser blasters and a jetpack to provide an aerial advantage while simultaneously making them all the more difficult to shoot, although assault captains have the same characteristics but lead the assault troopers into battle and can only be distinguished by their red armour. Opening the curtains on a cinema screen or booth will result in an adult film being played. The Firefly enemies can almost seem daunting when first encountered, with their ability to shrink size and spit flames. I found it to be a very refreshing change of pace in the current climate of shooters. Although it's nowhere near the mess that Duke Nukem Forever was, this massive heap of fan service will fail to resonate with those unaccustomed to the breed of shooter found back in the 90s.
Still, the redone textures, lighting, and other graphical elements do the job that many remasters fail at, it makes the game look exactly how it did in your head back when you played it two decades ago. Doing exactly what a good remaster should, this re-release improves in many areas that needed it, while leaving in others; warts and all. Quite surprisingly for a 20th anniversary edition of Duke Nukem 3D; there is no unlockable concept art which is something you would absolutely expect from a celebration of an important part of a series. Control is actually really responsive and seems to be fine tuned for controllers. All of the expected tricks are there, like tons of secret rooms and monster closets. The immediate difference is that the FoV has been corrected, and there are more light sources in addition to an improved lighting engine to make the game world look less flat. Players could finally look up at the enemies that were shooting them, and it became wildly controversial due to violence, vulgarity and suggestive themes.
True 3D rendering makes the game look a bit more modern, looks nice. Glorious return of the king! This includes an all-new fifth chapter in the game's story complete with new voice acting and music , made by members of the original development team, and the ability to toggle between a new game engine that features enhanced lighting. The story is all there, just as you might remember it. The sound was also updated to sound more clear. So buy the game, grab a shotgun and some steroids and blast some pigcops into a messy porkchop pulp! It isn't reading the input as well for some reason. Old episodes play just how I remember.
They're fascinating if you love behind-the-scenes material, but they're spread out unevenly; the first two stages of every episode gets commentary, while the rest of it is devoid of it. You can freely flip between the old and new visuals, which lets you see just how superior the lighting is today. You only get to fight one new foe in the form of the Firefly, which shoots at you with a flamethrower and shrinks when not attacking you. Duke Nukem 3D was known for pushing the envelope in terms of sexuality, violence, and sex-based one liners, and thankfully all of that original content was contained and not censored in this version of the game. Duke Nukem 3D: 20th Anniversary World Tour is a polished trip down memory lane of one gaming's most impactful creations. Hail to the king indeed. We also see a return of the rewind feature that first showed up on the Xbox Live Arcade port of the game.